SOLO SAGA
PEWPEW
SAGA
Arcade · MMO progression · Ronke's magic
UPGRADE
REST · UPGRADE · VENTURE FORTH
MAX ENERGY 100
DEEPEST FLOOR 1
UPGRADE HALL
ENDURANCE v LVL 0
MAX ENERGY 100
SUCCESS RATE 70%
NEXT COST
CRIT MODULE v LVL 0
CRIT CHANCE 3.0%
PER UPGRADE +0.5%
SUCCESS 75%
NEXT COST 1 CHIP
NANO REPAIR v LVL 0
HEAL RATE / 20 STEPS
HEAL AMT +1
SUCCESS 90%
NEXT COST
FREE SHOT v LVL 0
FREE SHOT --
PER UPGRADE -1 SHOT
SUCCESS 70%
NEXT COST
MYTHIC CHIP v HAVE 0
RECIPE
SUCCESS 100%
JUMP v LVL 0
NEXT --
SUCCESS 70%
NEXT COST
CARD SLOT v LVL 0
NEXT --
SUCCESS 70%
NEXT COST
BLOOD RUSH v LVL 0
NEXT --
SUCCESS 70%
NEXT COST
MISSION BOARD
PULSE
♥♥♥♡♡
FULL
Pulse regenerates 1/hour. Required to deploy.
TUTORIAL
Replay operator briefing / controls / basics
SECTOR 01
Training grounds / standard threat
SECTOR 02
Deep net / more enemies / better loot
SECTOR 03
Core mainframe / max threat / rare rewards
VS MODES
HERO
W A S D / SPACE
1
2
3
2:00.0
WEAPONS Q
GUN
LASER
CANNON
SHOT
JUMP
FREE
FLARE
READY
POISON
5⚡
HACK
2 SHOTS
EMPTY
HP
40 / 40
MANA
100 / 100
DUNGEON MAP SCANNING
0%
0
REVEALED
0
TOTAL
◈ AI AGENT
STATUS: idle
◈ OPERATOR STATUS
INVENTORY SECTOR 1
select a slot
FRAG 0/10
= 1 CHIP
MCHIP FORGE
INGREDIENTS
LEGENDARY 0/3
EPIC 0/5
RARE 0/5
UNCOMMON 0/10
COMMON 0/15
v TRANSMUTE v
RESULT
MYTHIC CHIP HAVE: 0

RECIPE
PLAYER 2
ARROWS / ENTER / U-I-O
1
2
3
READY
2:00.0
WEAPONS P
GUN
LASER
CANNON
SHOT
UPGRADE
PHASE GATE
USE TELEPORTER?
Shift to the linked chamber only if you want to move now.
ENTER / SPACE = YES • ESC = NO
SECURE LOOT TERMINAL
// CACHE EXTRACTION UNIT
TEAM 1 WINS
TACTICAL SUPREMACY
TITLE
Description text here
OPERATOR BRIEFING 01 / 05
MOVEMENT
ACHIEVEMENTS 0 / 10
PEWPEW TROPHIES
Mint NFT trophies on Ronin by mastering PewPew Saga
PewPew Trophy NFT
PEWPEW TROPHIES
  • 10,000 max supply ever
  • First 1,000 mints are FREE
  • Earn by mastering PewPew Saga
  • Tradeable on Ronin marketplaces
MINT COST NOW
Current batch price
MINTED SO FAR
— / 10,000
Loading...
NEXT JUMP
After — more mints
HOW PRICING WORKS
Price increases every 1,000 mints. First batch is FREE, final batch costs 15 RON per mint. Once the next batch starts, the price stays at the new level forever — no going back to FREE.
🎯
PEWPEW SAGA
Pay-per-play entry
YOUR BALANCE
0
RONKE
AFTER PLAY
0
RONKE
DENIED
📅 PRICING SCHEDULE 24h cycle
RONKE NFT HOLDER PERKS
Hold ≥1 RONKE NFT for ≥24h to unlock all bonuses
Connect your wallet to see your status
BonusNo NFTNFT Holder
🏰 F10 Build / Train speed 2× faster
RONKE drop chance 50% 52–60%
+2% / NFT, cap at 5+
🎯 F12 score multiplier 1.5×
🪙 Pay-per-play discount full price coming soon
24h hold rule: NFT must be in your wallet for ≥24 hours before bonuses activate. Anti-flash farming.
TROPHY UNLOCKED
PewPew Trophy NFT
PewPew Trophy · Ronin chain
Mint cost: — RON
CHOOSE YOUR STARTING DECK
Pick which units start in your deck. Extra cards unlock via merge during battle.
Total: 0 / 12 cards
⚔️ NFT BARRACKS Owned NFT units: 0
RON balance:
RONKE balance:
Ronkeverse NFTs:
Daily cap:— / —
Network supply:
Skull
Skull
Common
RonkeHood
RonkeHood
Rare
Hog Rider
Epic
Harpoon
Harpoon
Common
Ghost
Ghost
Rare
Sweet spot: 10 (no penalty)
Total cost:— RONKE
Per unit:
Batch multiplier:
Training time:
Connect wallet + train your first NFT unit
Pick units for PewPew Saga battle
No on-chain risk. Pick how many of each unit to start with.
NFT units have persistent XP + level. Dead NFTs are permanently burned (disabled in test mode).
Connect wallet + train your first NFT unit
AWARD
ACHIEVEMENT UNLOCKED
SECURE LOOT TERMINAL
// CACHE EXTRACTION UNIT
TITLE
Description text here
OPERATOR BRIEFING 01 / 05
MOVEMENT
ACHIEVEMENTS 0 / 10
AWARD
ACHIEVEMENT UNLOCKED
ROTATE DEVICE
TO PLAY
⛺ AFK EXPEDITION DESIGN WIP · NFT ONLY
Send your NFT units on timed, away-from-keyboard expeditions. They auto-progress while you're gone — fighting enemies, finding loot, hitting decision points. Check in to steer them and bring home rewards. This panel is our live design canvas — nothing here is final yet.

1 · SEND

Pick NFT units (up to ~20) + a biome. Pay 5 RONKE/unit entry. Set each unit's stance (Brave / Cautious / Greedy).

2 · EXPEDITION

Runs on wall-clock (server-side). Minor events auto-resolve & log; major events wait for your choice. ~50% injured (24h CD), ~10% may die.

3 · RETURN

Survivors bring XP → levels + RonkePower, sometimes RONKE and items. Deaths feed the 💀 death-trophy + bonus.

Mission / Biome select (placeholder)
Forest · Caves · Ruins · Boss Den — each with its own risk/reward & depth. (to be built)
Your NFT units (placeholder)
Will list your owned NFT units with level / HP / type to select for the squad. (to be built)
Active expeditions & check-in (placeholder)
Progress bars + event log per running expedition; come back to resolve pending choices. (to be built)
⚔️ Example choice — your Skull meets a goblin pack:
FightRisk damage / death · chance of loot + XP
FleeSafe · no reward · skip deeper
🍄 You spot a strange mushroom:
Take itCould heal… or poison
Leave itWalk on, no risk
Draft rules (our current thinking — editable)
Entry5 RONKE / unit (funds reward pool + part burn)
Squadup to ~20 units at once
Injured~50% → 24h cooldown (heal early for RONKE)
Death~10% (scale by depth: easy 2–3% → hard 10–15%) · NFT burned
Rewardmainly XP / level / RonkePower + items; RONKE rare (net SINK = healthy economy)
On-chainstart + claim = player-paid TX (PoD-friendly) · sim off-chain
Contractnew PewPewExpeditions (registered to PoD #68 + relayer)
⚙️ Design in progress — we build this together. Backend, contract & logic come next.